In an earlier post (The Power of Comic Books!!) I talked about an interview with a Keegan Lannon, a Phd student studying the value of comic books. This was accompanied with a video of the interview.
In the video Keegan states “the more abstract a comic is, the more the person can relate to it”.
Interestingly enough, a couple of days later I stumbled across an interesting piece that validates this. In Rough and Hand-drawn: Alive and Inviting Tom Benthin talks about how, when compared to computer created images, “more abstract drawings of people allow us not just to imagine that a drawing is real, but that we are in it”.
This translates, as well, into techniques that are used for analysis and design work. When you either try and describe something to users, or try to draw out of them details on processes etc, a roughly drawn picture can be used.

An example of a Use Case Model
Related articles
- How Digital Comics Change The Way Comic Books Are Drawn – And Imagined (gizmodo.com.au)
- 26 Ways to Use Comics in the Classroom and 5 Free Tools for Creating Comics (freetech4teachers.com)