Michael Spitz over at PharmaPhorum has written an article on “The gamification of healthcare”. It looks like a great article, and I plan to review it shortly. However, I just wanted to share Michael’s definition of “gamification”, which is one of the best that I have come across lately.
Gamification essentially uses game design techniques and mechanics to connect and engage with audiences in an otherwise non-gaming environment.
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Below is a selection of resources that I personally feel are relevant to this blog post, and will allow you to get more in-depth knowledge. I do earn a commission if you purchase any of these, and for that I am grateful. Thank you. (Important Disclosure)
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Also of interest: